Shark Thief

From a kid's prompt to a full game

Published on September 20th, 2026

Play Shark Thief

The prompt

[How it started: the original request — sharks, bad guys, yellow squares — and the first browser version.]

From prototype to a real game

[What changed when it stopped being a toy: the 25×25 grid, one move per turn, every pickup spawns an enemy, and the decision to build it for real.]

Ten depths

[Each depth has exactly one signature mechanic — ammonites, shark eggs, toxic clouds, eels, ice, neutral fish, coral walls, the Leviathan — and why that rule held.]

Building for iOS

[The web version as the spec: self-hosted pixel fonts, portrait lock, D-pad, service worker, and the module-to-Swift map.]

The Grotto

[Meta-progression: the aquarium, residents, and what keeps a run worth finishing.]

What's next

[Where the game is headed from here.]

sharkthiefgame.com